Get unlimited access
Open in app
Home
Notifications
Lists
Stories

Write
C# Programming
Published in

C# Programming

Mina Pêcheux
Mina Pêcheux

Dec 16, 2021

·
11 min read
·

Making a RTS game #41: Preparing for a main menu… (Unity/C#)

Let’s continue our RTS and prepare our project for multi-scenes!

⬅️ Tutorial #40: Fixing our minimap | TOC | Tutorial #42: Designing our main menu 1/2 ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

--

--

More from C# Programming

Focuses on ASP.Net | ASP.Net Core | .Net & C# advance design, best practices & experiences to make developers life simple..!!

Read more from C# Programming

Recommended from Medium

Abdul Jeelani

Abdul Jeelani

Callbacks in synchronous world (Typescript)

Charles Ouellet

Charles Ouellet

in

We’ve moved to freeCodeCamp.org/news

How to build an e-commerce shop with Python, Django, & Wagtail

The Pragmatic Programmers

The Pragmatic Programmers

in

The Pragmatic Programmers

Changing How Your Specs Run

Alyssa Yap (Director @ Gather ’n’ Grow)

Alyssa Yap (Director @ Gather ’n’ Grow)

MQL vs PQL In SaaS

Mitch Seguin

Mitch Seguin

in

TribalScale

We Don’t Pitch Features, We Pitch Our Craft

The Pragmatic Programmers

The Pragmatic Programmers

in

The Pragmatic Programmers

Refining Our Results with where

James Wrubel

James Wrubel

Automating Intro Tracking With Streak and Zapier

circuit4u

circuit4u

FT232H and AD5933

AboutHelpTermsPrivacy


Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

More from Medium

Mina Pêcheux

Mina Pêcheux

in

C# Programming

Making a Hack’n’slash Game in Unity/C#

Chris Nielsen

Chris Nielsen

Journal 150 — Unity Project Development, 2.5D Shooter

Calum Slee

Calum Slee

Defining Different Footstep Sounds

Hal Brooks

Hal Brooks

Unity C#: Static

Help

Status

Writers

Blog

Careers

Privacy

Terms

About

Knowable