Blockstart Explained: Unity SDK

Caleb Stultz
Cache Token
Published in
3 min readJul 3, 2018

Gaming is a massive industry with a lot of potential when it comes to blockchain. Since blockchain technology allows for the permanent creation of immutable assets, studios like Epic Games could create a limited amount of a certain item in Fortnite to give it a legitimate rarity/scarcity. Users would be able to buy items and hold them in a wallet of sorts and it would actually be theirs. The asset would be removed from the Epic Games wallet and transferred to the player’s wallet. The creation of a third-party marketplace would let players buy and sell items and determine how valuable something should be.

Read more of my thoughts on this in the article below.

As you can see, blockchain technology could really change the world of gaming for the better. There are definitely ways this is being done wrong *cough Ethereum cough* and no one is doing it right — yet.

Enter Blockstart.

The Blockstart Unity SDK will make it so that you can install the SDK, run the setup wizard, drag and drop various customizable, pre-configured UI elements (to give you the blockchain features you want) into the game window, and immediately be communicating with the Blockstart public network. If your company requires a private permissioned blockchain, you can easily set that up and manage it in the Blockstart app. You can create cryptocurrencies and digital assets (great for in-game items) and set them up for use in a matter of minutes.

Blockstart Admin App

The video below is an example of a Unity game we built that is communicating with the Blockstart public testnet. The UI shows a balance of Cache tokens in the upper right-hand corner of the screen. The player approaches an Asset ATM and is given a selection of items to choose from. First, the player chooses to buy the Sword of Omecha. After confirming that they intend to buy, a -955 pending transaction appears below the Cache balance. It is currently an unconfirmed transaction on the Blockstart network. Once it is confirmed by nodes on the network, a transaction confirmation message pops up and the item is equipped to the player. They now own that item and it sits in their wallet as a digital asset for them to use as they please.

All of this is happening securely on the Blockstart public testnet. Using blockchain technology in Unity games could not be easier.

Blockstart Unity SDK Demo from YouTube

Wrapping Up

As you can see, we have a lot planned. We’ve already begun building these tools out and are coding every day on them. If you’re interested in furthering the development of Blockstart, I urge you to check out the Cache token sale (getcache.io). Cache is the cryptocurrency that powers Blockstart.

Our Private Sale phase is underway and ends on July 25. Tokens are discounted at 20% off ($0.020 USD per Cache token), but after July 25 the price raises to full price.

Visit https://getcache.io to buy Cache tokens and get involved with what we’re building to make blockchain accessible and easy for developers & startups. Read our whitepaper here and feel free to join our Telegram group as well for to-the-minute news and updates: t.me/cachetoken

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