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Slow Cognition: Three Canvases for Developing Tacit Knowledge

Photo by Geo Chierchia on Unsplash
  • The Spark Space Canvas
  • The Thematic Space Canvas
  • The Statue Space Canvas

The Slow Cognition Project

Developing Tacit Knowledge with Thematic Space

Sparks In, Statue Out

  • Attach with many Sparks (Pieces)
  • Detach with one Statue (Whole)

The Spark Space Canvas

  • Imagery/Semantics is located in the “Fiction” zone because they directly link to imagination and language.
  • Narrative/Affordance refers to real situational embodied experience which is located in the “Fact” zone.
  • Imagery v.s. Semantics: Imagery refers to the visual mental images while Semantics refers to understanding and appropriate use of meaning in single words, phrases, sentences, and even longer units.
  • Narrative v.s. Affordance: Narrative is about human-to-human communicative activities. Affordance is about human-to-environment embodied activities.
  • Natural Space: non-designed environments
  • Artificial Space: designed environments

The Theme Space Canvas

  • The Theory — Practice dimension
  • The End — Means dimension
  • The Enter—Exit dimension
  • The Individual — Collective dimension
  • Approaches — Tastes
  • Concepts — Notions
  • Events — Projects
  • Domains — Works
  • Perspectives — Views
  • Frameworks — Insights
  • Methods — Guides
  • Heuristics — Skills

The Statue Space Canvas

  • Free-standing: It should be independent.
  • Solid: It should be trustable and reliable.
  • Complete: It should be a meaningful whole.
  • Permanent: It should be reusable, even timeless.
  • Media/Community: they are located in the “culture” zone because they refer to collective relevance and “information — rule” issues.
  • Service/Tool: they are located in the “experience” zone because they refer to individual behavior and “body — need” issues.
  • Media and Tool: they are both about human-to-material interactions. Media refers to human-to-information while Tool refers to human-to-object.
  • Community and Service: they are both about human-to-human interactions. Community refers to communities of practice while service refers to interpersonal activities and communications.

Life as a Continuous Flow

  • Experience > Flow > Life as a continuous flow
  • Story > Film > Project as a film with a prominent theme
  • Model > Floor Plan > Three canvases as floor plans
  • Floor Plan: a cognitive representation of the structure of a house
  • House: a physical place that contains a family
  • Home: a social place that contains life activities of a family
  • Floor Plan > Thematic Space: a cognitive representation of the structure of Tacit Knowing Space.
  • House > Physical Environments: computer, website, physical whiteboard, etc. These physical environments are places that contain the Canvas of Thematic Space and a person’s Tacit Knowing Activities.
  • Home > Social Environments: conversations, meetings, workshops, family, school, company, etc. These social environments are places that contain a person’s Tacit Knowing Activities.

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Oliver Ding

Oliver Ding

Founder of CALL(Creative Action Learning Lab), information architect, knowledge curator.