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What might Synergy of Serra look like?

Let’s take a closer look at the teaser trailer and what it means.

Our vision for the game

  1. The prototype game client (Proto-Alpha)
  2. The launch game client (Closed Alpha)



  • Players choose what cards they bring to the game. Both their cards are put together in a single, unified card pool we currently call the river.
  • Both players then access the same cards in the river to build their deck during the game.
  • Sharing all the cards like this negates some advantages that might be gained through pay-to-win tactics, therefore, creating a skill-to-win environment.

Craft Faction synergies

  • All cards can interact with all other cards leading to endless possibilities.
  • Mix and combine Factions or concentrate on one Faction.
  • However, certain cards will synergize better with others, so you will need to learn what works and what doesn’t.

Equip your Units

  • Use Attachments to develop your Units.
  • Use Powers to intensify your strategy.
  • Discovering the combos and synergies that fit your plan will be key.

Reuse your cards

  • When a Unit dies, it cycles through your in-game deck and back into your hand.
  • Importantly, if you boosted a Unit with any Attachments, they will remain attached.
  • Some Units even grow in strength the more you use them.

Gather your forces & dominate the arena

  • Build your deck from the river to collect Faction Points
  • Level up and Enhance your Units when different Faction Point thresholds are reached.
  • Enhanced Units will gain bonuses or new traits and become more powerful.

Seven stages of game development

Let us know what you think

Who are we?



Interesting Topics in Blockchain Gaming, game design, trading and collectible card games. Join the Journey.

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A.G. Rynham

Community Manager for the Synergy of Serra deckbuilding trading card game. I have ME/CFS but I'm slowly rehabilitating.