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Immersive technologies in EdTech: benefits and use cases

Technology has transformed almost every aspect of life today, and education is no exception. Thanks to advanced EdTech tools, education has become more accessible and engaging for millions of kids and adults. No wonder the EdTech market is rapidly evolving and its size is expected to reach a whopping $605.40 billion by 2027. One of the most effective technologies widely used in education is immersive tech. Let’s see how immersive technology is revolutionizing education and what EdTech tools teachers can use to take lessons to the next level.

What is EdTech

First, let’s break down the term. EdTech, a combination of “education” and “technology”, refers to the practice of introducing IT tools into the educational process to provide a more engaging and individualized learning experience. EdTech has come a long way from the simple use of computers in the classroom to the application of mobile games, rich media, remote learning platforms, interactive online courses, wearable technologies and even robots. Immersive technologies such as 3D imaging, AR and VR, are among EdTech tools that heavily impact education since they have the power to enrich learning experiences and foster students’ engagement. For that reason, it’s crucial to explore what benefits immersive technology brings to education and how to make it a part of an EdTech strategy.

Advantages of using immersive technologies in education

3D, AR and VR technologies help to provide learning through experience (experiential learning). Immersive technologies create an environment that accurately replicates real life scenarios so that students can acquire new skills and knowledge by being active participants in the learning experience. Thanks to such a hands-on experience, learners can perfect new skills more effectively, leading to long-term knowledge retention. On top of that, experiential learning helps students build their confidence and skill set at a rapid pace. For example, a study from PwC revealed that training learners in Virtual Reality is 4 times faster than in the classroom.

Immersive technologies keep learners focused on their learning experience. Since the traditional learning environment is full of distractions, one of the biggest challenges educators face is getting and maintaining their students’ attention. Implementing immersive technologies into education is an effective way to grab students’ attention and make them more focused on their learning experience.

3D, AR and VR technologies make the learning experience much more engaging and prompt learners’ curiosity. Immersive tech opens up a world of opportunity to make classes more playful by infusing unmatched interactivity. Imagine a geography lesson where you can explore Niagara Falls right in front of your eyes. Or a history lecture where you can take a trip to Ancient Greece. This kind of learning experience is much more enriching than just listening to a lecture. By offering engaging experiences, immersive learning promotes curiosity and sparks interest in students.

How educational institutions implement immersive tech

A perfect example of how educators can use immersive technology to make learning experience more interactive is Cappasity’s partnership with the Eisenhower Foundation. With the help of Cappasity’s solution for providing immersive experiences, IKEducation, the Eisenhower Foundation’s flagship program for K-12 students, created their Primary Source Library and a series of educational presentations to showcase its artifacts in an interactive 3D View format (data format developed by Cappasity). As a result of the project, thousands of kids got the opportunity to participate in the Foundation’s educational programs and learn about history by interacting with artifacts just like they would in real life: zoom in, spin them, and examine the details.

3D Views of artifacts help IKEducation teachers enrich the learning experience and make it more playful for students. Thanks to an ability to interact with primary sources, students can make a personal connection with artifacts, which makes the educational process more effective. Helen Pugh, Education Specialist at Eisenhower Foundation, commented on the project, “Students, especially kids, are so engulfed in technology that this is exciting to them. And we definitely had to change the way we were teaching to reach the audience we wanted to and keep their attention. The use of the 3D section of our Primary Source Library brought our programs to life, and it gave our students an opportunity to explore as well.”

Las Positas College is also partnering with Cappasity to enhance students’ learning experiences by implementing immersive content. Teaching materials at the college are showcased in an interactive 3D View format. The faculties that incorporate 3D technology into the teaching process have improved students’ engagement and knowledge retention. For instance, Christina Wasem, a professor in the Geology department at Las Positas College, pointed out that Cappasity 3D Views guarantee much more engaging learning experiences than flat images or videos. “By using Cappasity, my students can move our rock and mineral samples around themselves in a way that more closely mimics the in-person experience than still images or canned videos.

Cappasity 3D Views transform typical lectures into an interactive practical learning experience, bringing the subject to life. “We’ve been using the 3D models for our students. This involves the usage of minerals and rocks in 3D format,” said Oliver Christen, a professor in the Geology department. “And I will say that they have been extremely beneficial for my students. I download them over to canvas, and the students can access the 3D variations of some of these interesting minerals and rocks. It’s just another technique that I use for students to observe minerals in a zoom format. I will continue to use 3D modeling for future classes.”

Cappasity provides all the necessary tools for implementing immersive technologies into education. Feel free to contact our team for more information:

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