Immersive technology for children’s education

Oct 27, 2021 · 6 min read

Immersive technologies have the power to engage students, enrich learning experiences, and improve understanding. By providing children with an opportunity to interact with unreachable objects, educators can make learning more playful and effective. Let’s see how teachers can use Cappasity to produce immersive content for educational processes and make learning more interactive and engaging.

Cappasity is a complete solution for creating and integrating 3D/360 Views of objects into websites, mobile apps, and AR applications. A 3D View is a data format developed and patented by Cappasity. With Cappasity, it takes only 3 minutes to complete the entire process of 3D content production, including shooting an object, digitizing it in 3D and embedding the resulting 3D content into a website. Because the solution is simple to use and doesn’t require a 3D artist’s expertise, any educational institution can enjoy creating immersive content with Cappasity.

A great example of how educators can use 3D technology to make educational processes interactive is Cappasity’s collaboration with the Eisenhower Foundation. The Eisenhower Foundation’s mission is to honor and champion the relevance today of the life and leadership of Dwight D. Eisenhower through compelling programs and events that celebrate his legacy. IKEducation, a flagship program created by the Eisenhower Foundation, provides K-12 students, either online or onsite, with an innovative educational experience that enhances their understanding of Dwight D. Eisenhower.

Before the pandemic, IKEducation specialists used to bring artifacts from the Eisenhower Foundation’s collection to lessons so that students could examine the primary sources that make learning more engaging, playful and interactive. Helen Pugh, Education Specialist at Eisenhower Foundation, recalls why they decided to use immersive technology in education, “When COVID hit, it was a big shock to everyone, and teachers really struggled to figure out what to do with their students at home, and we struggled on how we could continue our outreach to share our mission of IKE’s life and relevance. When we decided what to do next, we started brainstorming ideas. When I came across Cappasity, I was really surprised at the high-quality resolution and the ability to see all the angles of a product as it rotated. It became easy for me to make the connection on how we could use this in an educational standpoint for students and especially for those of now that we’re going to be doing all of our programs virtually.”

Cappasity came up with a scalable solution for producing immersive content and enabled IKEducation to digitize their artifacts in 3D View format so that educators could keep demonstrating primary sources to children virtually. The partnership resulted in the creation of the Primary Source Library and a series of immersive educational presentations that help IKEducation’s students learn about history by interacting with artifacts just like they would in real life: zoom in, spin them, and examine the details.

“A flat picture wasn’t going to do it. It just wasn’t going to get the students’ attention. So if we could create that immersive experience with the 3D imaging, it just brought an artifact to life. Actually, you get to see things that you might not have been able to see prior, especially in a museum setting where it’s behind a glass screen. Now you get to see all the sides of it. So that started our process of creating our Primary Source Library. It’s for educators, students, adults who just want to learn a little bit more about Dwight D. Eisenhower,” comments Helen Pugh.

Cappasity allows digitizing objects of any size in 3D, so the Eisenhower Foundation created 3D Views of completely different artifacts, including small pins, jewelry, books, and apparel. Cappasity 3D Views provide high quality and 4k resolution, and 3D digitized artifacts look realistic and allow students to explore every tiny detail. “This allows for a variety of similar objects to be shown together as well as being able to see the back of it, to see the rust, to see the age,” says Helen Pugh.

3D Views of artifacts help IKEducation teachers enrich distance learning and make it more interesting and playful for students. Thanks to an ability to interact with primary sources, students make a personal connection with artifacts, which makes the educational process more powerful. Helen Pugh points out that immersive technology brings education to a new level, “Students, especially kids, are so engulfed in technology that this is exciting to them. And we definitely had to change the way we were teaching to reach the audience we wanted to and keep their attention. The use of the 3D section of our Primary Source Library brought our programs to life, and it gave our students an opportunity to explore as well.”

Now IKEducation specialists use interactive 3D Views of artifacts not only for distance learning but also for in-class education. Immersive technology allows the educators to showcase the artifacts at the lessons without bringing fragile primary sources to the classroom. Thus, immersive technology is helpful in terms of careful storage and conservation of artifacts. While the children are interacting with 3D Views of primary sources to learn more about Dwight D. Eisenhower and his time, the originals are stored safely in the museum. “Even if you have the opportunity to touch something that is so old or you wear gloves, it’s very fragile. But when you have the 3D image of it, you can dive and explore, zoom, you can use it to find all sources of information,” comments Helen Pugh.

Additionally, 3D Views allow students to explore the artifacts from the Primary Source Library at any time and any location, which makes learning available for a broader audience and is more convenient for students. “Now we’re starting more of a hybrid model. We’re going into the classrooms more as schools are opening up. But we started to consider what artifacts we do bring and the larger ones oftentimes we might leave behind because we have the 3D images of it. And especially when it’s projected on our large screen, you’re seeing things that are so magnified you never would on the original. Not discounting the original, the original is the key, but to have an alternative that can be shared on your tablet or on your phone, you can have that 3D artifact anywhere, you can look it up at any time. Having that convenience is a wonderful tool to have.”

On top of that, children can now use 3D content for their research projects or portfolios, which also makes learning more playful and interactive. “If a student was doing a research project, they would never have the opportunity to have these artifacts or they might just have a flat picture,” mentions Helen Pugh. “But now with our website and with 3D images from Cappasity, they can build their portfolio if they want to present something or if they are doing research, and it’s right there. That opportunity was never there before.”

Thanks to immersive technology, IKEducation’s specialists see a boost in students’ engagement and curiosity. “3D images allow students to be completely immersive,” says Helen Pugh. “Having that sense of control of what they’re exploring as they turn and what they can focus on is just exciting for them. And from the education standpoint, it is exciting for us because you know the kids are going to buy into it and they are going to explore, they’re going to have curiosity over a new topic, and they’re going to start asking questions. And that’s the overall goal is that it’s going to lead to questions which leads to that connection which leads to them learning. You know there’s nothing better than that from a teacher’s standpoint. So much can come from these 3D images.”

To learn more about immersive technology for children’s education, watch Cappasity and the Eisenhower Foundation’s webinar on how IKEducation’s specialists use 3D content to make learning more effective:

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