Cappasity to give keynote speech at CryptoCurrency Conference, Vienna 2018

Often success examples invitations to participate in leading discussions, ‘thought-fests’ and conferences. It is with great pleasure that Cappasity will participate in the upcoming CryptoCurrency Conference, on 16 February 2018 to be held in Vienna, Austria.

Cappasity’s Julia Kasiyanova will give a keynote speech in respect of Cappasity’s use of blockchain technology to democratize AR/VR and 3D content creation for the benefit of the 3D industry and all who participate, via the open and transparent mechanism of blockchain technology and the aggregating, enabling and empowering effect of platform architecture via Unity, Unreal Engine and Apple ARKit frameworks and technology. And that’s just a start!

“We believe the AR/VR revolution will be driven by content creators. That’s why we are introducing the first platform that utilizes blockchain infrastructure to create, rent and sell 3D content. This approach ensures decentralized and trustless copyright storage and content exchange within the AR/VR ecosystem.”
 
 “Cappasity utility token (CAPP) is issued as a digital payment vehicle that facilitates AR/VR/3D content exchange among the ecosystem participants from all over the globe.”

Come and visit Cappasity at the event and meet with Julia and the other interesting speakers and company representatives. 
 
 Full details here: https://www.conference.firstescape.at/

ABOUT Julia: 
As a Business Development Manager at Cappasity, Julia is responsible for establishing and reinforcing relationships with the company’s key partners and clients. At the moment she is spearheading Cappasity’s growing presence in Europe as part of the LVMH’s program in Paris. Julia has a truly global outlook. Having spent her childhood years in India, she then moved to London to pursue a Master’s Degree in International Management from King’s College London and a Bachelor’s Degree in Marketing from the University of Greenwich.

ABOUT CAPPASITY: 
Cappasity was founded in 2013 with the aim of developing a technological standard and an easy and scalable platform for the creation, embedding and analysis of 3D and AR/VR content. Today, the platform serves more than 1,000,000 views of 3D content each month. Furthermore, the company provides a comprehensive solution to create content for virtual (VR) and augmented reality (AR). The platform features were designed to be open to other developers using Unity, Unreal Engine and Apple ARKit technology.