Initial Process

Sanika Sahasrabuddhe
Power To The Plants
3 min readDec 10, 2019

In the initial process we were inspired by our observations of how people navigated the musuem. Interestied in wayfinding, we came up with ideas in which we could use design interventions to help visitors navigate the museum

Rapid brainstorming

Based on John Falk’s book about musuem visitors and their motivation, we were interested in looking at the facilitator archetype and how they could be the ones who lead the wayfinding for explorers and experience seekers.

Finally, we decided to focus on a particular space in the museum rather than taking a visitor-first approach, we wanted to take a museum first approach and understand how we could enliven one of the less engaging spaces with an immersive experience.

Plants and Botany —

The Botany Hall in the Museum is a quiet space, because of it’s location in a croner of the museum, but also because the way plants are showcased there and throughout the museum makes them look like ornamentation rather than living beings that have evolved just like mammals have.

Botany Hall Diorama

The Botany Hall has beautiful dioramas, but they are inaccessible, behind glass and seem like dead spaces. We saw an opportunity through the museum and in the Botany hall through making plants accessible through augmented reality and contextual information browsing.

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Sanika Sahasrabuddhe
Power To The Plants

Graduate Studies in Design for Interactions @ Carnegie Mellon University, School of Design