Using the Geometry Shader In Unity To Generate Countless Of Grass On GPU

This is an English translation of a blog I wrote in Chinese in 2017. Although the original blog was a few years ago, I found this article very interesting, so I decided to translate it into English.

You can find the Github Repo Link at the end of this Post.

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Record work and life. Focus on software development, Unity and C#.

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Jiadong Chen

Jiadong Chen

Senior Software Developer at Company-X | Microsoft MVP, MCT | Member of .NET Foundation | Azure Certified Solutions Architect Expert

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