Texture (AsyncDisplayKit): “This isn't supposed to do that”
Published in
Feb 22, 2018
Once upon a time, there was a small group of iOS devs who decided that it would be awesome to try out AsyncDisplayKit to do a whole development project from A to Z. Why not.
First of all, why do even bother? Well, for us these were the reasons:
- We wanted to come as close as possible to writing full layout in code;
- Laying out UI in code is 'the thing';
- 60 fps custom CollectionViewLayout sounds eye-pleasing;
- Just lacked a challenge? Well, not really, but it's motivating to say.
Anyway — nodes, nodes, nodes everywhere. Everything is a node. And nodes go into other nodes… read full article on chililabs.io