Chris Ng
Published in

Chris Ng

Don’t Breathe

  • Engine: Unreal Engine 4
  • Core skills: Game design, blueprint coding, puzzle design
  • Accolade: Judge’s Choice Award
  • Genre: Mysterious first person puzzle platformer

Don’t Breathe is a 1st person reality-bending puzzle game through an eerie mansion. This game was made in a month with friends Conrad Fay and Michael Lee for the May 2015 Game Jam by GameCamp Davis and won us the Judge’s Choice Award.



I am a game developer with experience in game design, scripting, level design, and 3D art. I have led and participated in various projects and teams in games with a large variety of genres.

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