RUIN

Christopher Ng
Jun 27, 2019 · 2 min read
  • Engines: Unity, Unreal Engine 4
  • Core skills: Game design, blueprint coding, javascript, 3D modeling and animation, level design, team leadership and organization
  • Genre: Fantasy action adventure

RUIN is a story driven action adventure game in a magical world where giant stone behemoths terrorize the landscape. This game was a collaborative effort by some members of the UC Davis Gamedev Club where I was the lead developer and coder as well as my second project overall in game development.

Ultimately this was a project whose scope was much too large for a group of aspiring students, but it was still a good lesson in leadership and management. Although this project resulted in nothing truly worthwhile, I did manage to pick up many skills in both Unity 4 as well as Unreal Engine 4 that I would later use in future projects. This game also taught a valuable lesson in judging the scope of a game and that while it is good to set your sights high, you should also be wary of what might or might not be possible in the time you have allowed.

As of now, this project is discontinued, but I do have interest in revisiting this project someday.

Chris Ng

I am a game developer with experience in game design…

Medium is an open platform where 170 million readers come to find insightful and dynamic thinking. Here, expert and undiscovered voices alike dive into the heart of any topic and bring new ideas to the surface. Learn more

Follow the writers, publications, and topics that matter to you, and you’ll see them on your homepage and in your inbox. Explore

If you have a story to tell, knowledge to share, or a perspective to offer — welcome home. It’s easy and free to post your thinking on any topic. Write on Medium

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store