6/8 Update Patch Note
*Edited maintenance schedule on 6/8
Greetings, Adventurers.
Chromatic Souls : AFK Raid will be undergoing maintenance during the following period.
[Maintenance Schedule] — *Extended 1hr
- 06/08 1:00 AM ~ 4:20 AM (UTC).
Please read on for more information on the 6/8 Update!
▶ Added New Skills
The following skills have been added, which can be obtained from the Tower of Knowledge:
▶ Revamped Black Market
The item pool has been updated. You can now use Mithril and Soul Stones to buy fascinating items at a lower price.
* Products sold in Soul Stone are limited to purchase once a week and cannot be reset using Red Gems.
▶ Added New Packs
4 new packs have been added.
▶ Improvements
- Added the skip tutorials feature
Once you’ve cleared the Goblin Base, new characters created thereafter will be able to skip every tutorial. - Changed Dungeon Monster Deployment
A diversity of monsters will now spawn in the early stages of the instance dungeons. - Added Monster HP Gauge (%)
This UI will show the remaining HP of the monsters in the World Map. You can now easily see the progress of battles. - Revamped Forge Fee
The costs of crafting SR and SSR gears in Forge have changed. - Improved Skill Fusion Sorting Rule
Skill Fusion has received quality-of-life improvements.
The Auto Fuse list will be in the order of the highest-grade skills.
The Chromatic Scrolls item will now be shown first. - Added Icon Display to Best Skills
A new mark has been added to the skill icon to define that it can’t be used as a material, also meaning that it’s the best skill out of the identical ones. - Added Max Level Display at Archeology Lab
The ‘Max’ text exposes upon reaching the Exploration Level 20, which is the max. level.
The exploration level bar exposes as full and no more exp is gained. - Added new character animation effects
Enjoy various character animation effects from the character selection screen! - Revamped Party Sign Up Requirements
The previous cooldown required to sign up for a new party has been removed as it might hinder players from forming a new party.
Instead, a 4-hour cooldown has been added to challenge instance dungeons if you signed up for a new party before 4 hours have passed from leaving the previous party. - Relocated Mithril Mine
Previously, Mithril Mines was available after clearing Chapter 2 so that you could access Forge faster.
Unfortunately, contrary to our intention, we’ve noticed abnormal play attempts that abused the Mithril Mine feature.
The players in question have been immediately banned through our gameplay monitoring system.
However, apart from such instances, we feel that there is a potential danger in the early unlocking of Mithril Mines; therefore, we’ve decided to move the feature back to Chapter 4 in order to minimize threats and encourage a safer gameplay ecosystem.
▶ Bug Fixes
[Optimization]
- Fixed an issue where the tutorial dialogues were exposed outside the screen.
- Fixed an issue where the screen turned dark when leaving the game on for a certain period of time.
- Fixed an issue where the loading screen was not disappearing upon entering the Credits scene.
- Pack Shop: Fixed the lagging issue caused by containing too many items upon entering the shop.
- Mailbox: Fixed the lagging issue caused by containing too many mails upon opening the Mailbox.
[Gameplay]
- Fixed an issue where the “Successfully Clear Instance Dungeons” from the “Complete Daily Missions” in the Elite Missions were not working as intended.
- The Party Sign Up button will no longer respond when being tapped repeatedly in order to prevent associated issues.
- Fixed an issue where the best skills were being able to be used as materials to fuse.
- Fixed an issue where the talent points were insufficient than your level.
- Fixed an issue when swapping the skill after changing the order of the skills from the Skill Setting screen, the skill from the slot before the order change was being swapped.
- When touching the button from the update pop-up in-game, the game will automatically close and open up the market(Google Play Store/App Store).
[Skills]
We’ve noticed that some of the Rogue skills were affected by skills used by other characters, making them more powerful than intended. The following adjustments have been made so that Mage and Rogue can be used based on their class specialty in a party.
- Tear Wound: Fatal Hit
> Fixed an error that would affect characters other than the caster with this skill’s Bleed effect.
- Tear Wound: Pulverize
> Fixed an issue where the number of Bleed effects on the target was calculated incorrectly.
- Fixed an issue where the buff description in the skill tip was displayed incorrectly.
[UI]
- Fixed an issue where the Learn button from the Talent menu was overlapping with the grade text.
- Fixed an issue where the torches in the fortress background weren’t exposed intermittently.
- Fixed an issue where the red dot was not being exposed upon gaining Talent points.
- Fixed an issue where the Pack Shop title was intermittently exposed incorrectly.
- Improved UI on the bottom of the screen from iPhone 13 Pro Max.
[Chat, Text]
- Fixed an issue where the “Leave the dungeon?” message pop-up exposes when tapping the screen around the chat button under a certain circumstance.
Thank you.
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