I Finally Stopped Tinkering
Current Project : Election Rewind
A bite-sized recap of key moments throughout the election.
How do you know when you’re not satisfied with your work? When you keep tinkering with it.
While there’s always room for improvement in every experience you create, there comes a point where everything feels right and you’re ready to move on. Well, I realized I wasn’t ready to move on last week because I had designed the most obviously boring experience and though it “looked good” I didn’t feel like I did something “different” this time around. So I did what I always do. I spent hours looking through a variety of sites to see if it would spark some new ideas. From those that curate web designs to even print.
As I explored the depths of the internet, I made mental notes of UI pieces I really liked and tried them in my own design later. What that resulted in made me feel giddy and weird but finally “ready” to move on to dev.
Here’s a sneak preview:
Making decisions based on real content
Initially when I designed the site, I had an idea of what type of content I wanted but I had no idea what actually existed. By the time my content writer sent the first round of copy, I was blown away by the amount. With the new design, having that much content wouldn’t work, so with a little guidance from a friend we grouped certain moments while hiding others in appropriate places.
I’m a true believer in content-first designs, especially when it’s the real-deal. Without content we have the tendency to make bad decisions based on fantasy and not reality. I walked a thin line this time around.
Balancing life and deadlines
As I’m writing this, it’s 6:30am and I’ve been up since 12am. My weekend had been split between spending time with friends and powering through a headache and now it’s time to make it up (#compromises).
Deadlines are as vital to me as food. Without it, I can’t find the energy to keep going so I gave myself a crazy but achievable deadline and now I’m aiming to make it.
I’ve got a few kinks to work out. Mobile to polish up. And some dev chores to take care of. But all in all, I’m pretty happy with how far I’ve come in such little time.
I’m aiming to get this out either November 1st (tomorrow) or 2nd (wednesday) so stay tuned!
Have fun creating,