Part 3_3D VR Environment Setup
Illustrated Animations for Virtual Reality_Using Adobe After Effects & Autodesk Sketchbook
This project requires us to make three 3D rooms. For this we decided we will do projection mapping in AFX. This method simply requires us to get a still photo of a room from which you then ‘trace’ the dimensions.
This depth map then acts as the basic form of a structure in AFX’s 3d space.
From here we can add a camera layer and manipulate the rest of the environment. This means that we are going to need to get a photo to represent the textures of our room’s environment. These might either be pictures of rooms, however for our project, as we are referencing abstract concept to portray, it might not be good for coherence if we opt with realistic looking textures for these planes.
*Here’s the Follow Up Blog on textures
Adobe After Effects Composition Setup:
1) Set up a new composition with the right aspect ratio:
Our Choice — We think it’s best to leave the VR camera for later, so we’re going with Option 1, however we will make the comp size the same as the Skybox master (see below for details).
- 2048 x 2048
*Below are the options to consider —
Option 1:
- Create Own Comp and add camera after —
Option 2
- Create Skybox Comp with camera’s already placed
*See here for Skybox/Adobe integration chart. So now you press either one of these buttons to make your project VR:
-Create Cubemap
-Extract Cubemap
2) Make 3D Rooms
- Ready and import reference texture images for room planes
*I need to use the texture images I chose and finish off their colour gradients in order to make the rooms’ overall colour schemes fit into my template colour palette for this project range (See blog on colour templates here)
*Is there a better way of importing room into the 3D space?
See our follow up blog here “Part 4_3D Environment Textures”.
See here for the full list of blogs in this series:
Illustrated Animations for Virtual Reality using Adobe After Effects & Autodesk Sketchbook
-Intro — Illustrated Animations for Virtual Reality
-Project Phase_Workflow planning:
- Part 1_Sketchbook Setup
- Part 1_Follow Up Blog
- Part 2_Animation Planning
- Part 2_Follow Up Blog
- Part 3_3D VR Environment Setup
- Part 4_3D Environment Textures
- Part 4½_ Batch Processing in Photoshop
- Part 5_Illustration Colour Palette
- Part 5_Follow Up Blog_Illustration Colour Palette