Composing the sleeping Guard Cut Scene
A cut scene composes of a TimeLine (animation sequence) and the Cinemachine (camera shots)
To create the sleeping guard cut scene:
Step 1 is blocking the scene, that is, place the cut scene shot with the game object:
Step 2 is composing the shots. According to the director’s note, there are two shots that need to be created:
Step 3 is using Timeline to create cuts
Step 4 is to create Timeline Animation Track
Step 5 is to Pan the OTS_shot camera
Step 6 is to create Timeline Activation Track
Step 7 is Creating camera fade to alpha
Step 8 is Panning the mid_shot camera