Composing the sleeping Guard Cut Scene

A cut scene composes of a TimeLine (animation sequence) and the Cinemachine (camera shots)

To create the sleeping guard cut scene:

Step 1 is blocking the scene, that is, place the cut scene shot with the game object:

Step 2 is composing the shots. According to the director’s note, there are two shots that need to be created:

Step 3 is using Timeline to create cuts

Step 4 is to create Timeline Animation Track

Step 5 is to Pan the OTS_shot camera

Step 6 is to create Timeline Activation Track

Step 7 is Creating camera fade to alpha

Step 8 is Panning the mid_shot camera

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