Timeline in Unity

Timeline is an animation track that allows us to add and animate a timelined events. Such events can be audio, animation, camera movement, etc.

To create a timeline, go to “Window->Timeline”

Then, according to the previous director’s note, we need to go from the over_the_shoulder shot to the mid_shot. To do that, we need to create a timeline asset.

After that, create a cinemachine track and add the Cinemachine brain to it by drag the main camera into the empty slot, and add two cinemachine shot clips to the timeline corresponding to the previously created two virtual cameras.

Now, we can switch between the camera shots using the timeline.

The next step is to add the animation track to the timeline to integrate the animation with the camera switch.

The next step is to pan the virtual camera according to the director note.

That covers the basics of using the timeline in Unity to create the desired animation.

--

--

--

Using cinematography for a 3D stealth game

Recommended from Medium

(2021) My year in cybersecurity books

How to install TensorFlow, cuda-toolkit, and cudnn on Windows 10?

The Opportunity Project: A new model for civic tech

Continuously Integrating a Major Rails Upgrade

Create a Database Management System Using PHP and MYSQL

Understanding of self and this in PHP

FizzBuzz — a Python deep-dive

Everything I learned | Week 18| Encora/Nearsoft Academy

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
YShu

YShu

Technologist and Unity developer

More from Medium

Christmas Trees — Ferg’s Clips — Issue #10

ORE Network AMA With AIKON CEO Marc Blinder, Core Contributor To ORE Protocol

Possible Anthony Lynn Replacements For Detroit Lions

Bill W. Miller Promises More Jontar as Bib Fortuna Actor and Other Celebs Induct Cartoonists Into…