Player Movement: Player Setup

YShu
Cinematography-Stealth 3D Game
Sep 1, 2021

Goal: Set up the player character controller

Steps:

  1. When the player moves, there are six camera progression angles will be used to follow his movement. Start with Camera_One
  • Drag the Main Camera into Camera_Progression_Angles, and set its Transform parameters the same as Camera_One
  • Then move the Main Camera back to the root hierarchy.

2. For the player controller

  • Create a new 3D Capsule game object, set its name as Player and its transform parameters as follows:

3. Attach the Player game object to the Nav Mesh by adding a Nav Mesh Agent component, so that it will only move across the Nav Mesh.

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