Player Movement: Player Setup

Goal: Set up the player character controller


  1. When the player moves, there are six camera progression angles will be used to follow his movement. Start with Camera_One
  • Drag the Main Camera into Camera_Progression_Angles, and set its Transform parameters the same as Camera_One
  • Then move the Main Camera back to the root hierarchy.

2. For the player controller

  • Create a new 3D Capsule game object, set its name as Player and its transform parameters as follows:

3. Attach the Player game object to the Nav Mesh by adding a Nav Mesh Agent component, so that it will only move across the Nav Mesh.



Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store