In the previous post, the player would move through the counters in the scene…
As of now, the voice-over is shorter than the clips. To make them align with each other:
In this animation, the camera will cut to Darren.
In this animation, the camera will rise from the marble floor and view the items in the room.
The clip ends around 18.28 sec.
In this post, a skybox material will be created and assigned to the lighting environment to render the final view as below:
Select the “Intro_Cutscene” game object and create a Timeline, name it as…
3D Environment and Lighting
This post will create a transparent window effect on the left window shown below.
Dolly Track is a path that allows us to track an object or follow it.
For clear hierarchy organization, create an empty object for “Intro_Cutscene” to hold “Actors” and “CM…