Daily Developer Logs 2022/06/27–2022/06/29

FruitGuru
CityStates: Devlogs
2 min readJun 30, 2022

2022/06/27
Server:
• Changed: Stellar — Labalities request.
• Changed: Buildings — Update building main game logic in separated thread.

2022/06/28

Client:
• Changed: CityActor — General Synchronize
• Changed: CityDevMenu — WalletId updates after GameState update.
• Changed: Market — Added functionality to cancel orders.
• Changed: MarketUI — Improved players active orders visuals.
• Changed: TradingPair — Panel on which the cursor is hovered is highlighted.

Server:
• Changed: Building — Consumption controller.
• Changed: Buildings — Repairing process.
• Changed: Stellar — Await and retry in requests.
• Changed: Units — Consumption process.
• Fixed: Stellar — Public network.

2022/06/29
Client:
• Changed: City — Update game state if an hour has passed since the past city payment.
• Changed: CurrencyHUD — Separate info panel now used for HEX additional info.
• Changed: Makret — Code cleanup.
• Changed: Market — Added simple notifications about status of buy/sell orders creation.
• Changed: Market — Offer creation base value changed.
• Changed: Market — Signals management changes.
• Changed: Market — Using POPS as HEX as counter asset.
• Changed: MarketUI — Minor improvements in active orders panel.
• Fixed: Market — Fixes in player buy orders cancellation and visualization.
• Fixed: Market — Trade rows buy/sell color.
• Removed: DevTools — Skip 1 and 10 minutes.
• Changed: CurrencyHUD — Separate info panel now used for HEX additional info.
• Changed: Makret — Code cleanup.
• Changed: Market — Added simple notifications about status of buy/sell orders creation.
• Changed: Market — Offer creation base value changed.
• Changed: Market — Signals management changes.
• Changed: Market — Using POPS as HEX as counter asset.
• Changed: MarketUI — Minor improvements in active orders panel.
• Fixed: Market — Trade rows buy/sell color.

Server:
• Fixed: Buildings — Training building.
• Fixed: Consumption — Happiness recovering.
• Fixed: Consumption — Removing units.
• Fixed: GameState — Update XP and buildings at the same time.
• Fixed: Units — Removing extra units.

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