How People Work // Course Syllabus

Eugenia Perez
CMU Design How People Work // Fall 2019
8 min readAug 20, 2019

Overview

Mondays and Wednesdays 2:30pm-4:20pm MM A11
Contact: fcarter@andrew.cmu.edu & ecperez@andrew.cmu.edu
TA: ekaravdi@andrew.cmu.edu
We hold office hours by appointment
Dates & content may be subject to change over the course of the semester

Course Description

Whether you are designing products, communications, environments, systems or services, you are designing for interactions. These interactions are between people, between people and things, and between people mediated by things.

It is important to understand how people exist as part of a larger whole within social systems; how they feel; how they see, hear, touch, smell and taste; how they perceive and think; and how they are characterized and function physically.

This knowledge can empower designers to create things and environments that look good, fit well, feel good to use, please the human senses, provide intuitive information through graphics and form, and enhance life through beauty, intrigue, satisfaction and fun. More importantly, the decisions we make as designers can actually impact how people live their lives, safely, productively, with fulfillment and self worth, and with care for others and the planet.

This course will expose you to principles of human centered design; providing the basis for asking good questions, gathering information, drawing conclusions, and utilizing the perspectives of human centricity in the design process.

The course will be organized around five primary themes relevant to how people work. Each theme focuses on things that designers consider when making decisions, taking into account:

How people feel: Perception and Emotion
How people think: Cognition
How people can be researched: Design Methods and Usability
How people interact with design: Physical Human Factors
Crafting a practice: Reflection-on-Action

It is notable that this course is offered to and required of all design students, regardless of career intention. The School of Design believes that an understanding and use of the course content is fundamental to all of the design disciplines that our students pursue, for every context and scale of design for interactions.

Course Objectives

  • To gain a basic understanding of design principles relevant to human interactions with the designed world.
  • To gain a basic understanding of human principles of emotion, behavior, sensation, perception, cognition, and physicality.
  • To articulate what you have learned from others through reflective written work.
  • To develop a constructive and intelligent language for critiquing design from a human centered perspective.
  • To collect information through basic methods of human centered research, design and testing.
  • To apply human principles and research findings to the creation and evaluation of your own design work.

Expected Schedule and Assignments

Week 1: An Overview
8–26: Course and Student Introductions + In Class Lab
8–28: Attend Access and Ability Exhibition at Carnegie Museum

Week 2: Context and Setup
9–2: Labor Day No Classes
9–4: Human Factors in Everyday Life + In Class Lab
Essay 1 Assignment

Week 3: How People Feel: Perception
9–9: Design and Emotion
Essay 1 Due
9–11: Design and Emotion In Class Lab

Week 4: How People Feel: Perception
9–16: Worldview/Holistic Design
9–18: Worldview In Class Lab
Essay 2 Assignment

Week 5: How People Think: Cognition
9–22: Cognitive Human Factors and Perception lecture
Essay 2 Due
9–24: Cognitive human factors and Perception lab: “mystery tools”

Week 6: Design Methods: Usability
9–30: Cognition — knowledge head/world, population stereotypes exercise
10–2: Methods Intro + Semester Project assignment+HMW
Essay 3 Assignment

Week 7: Final Semester Project Work
10–7: Project teams/topics due, check-in
10–9: Methods and processes case study

Week 8: Final Semester Project Work
10–14: Methods workshop / guests
10–16: Workshop: Scoping the project, territory & stakeholder maps

Week 9: Final Semester Project Work
10–21: Semester project research plans due, pinup + feedback
10–23: Semester project research plans due, pinup + feedback
Essay 4 Assignment

Week 10: Physical Human Factors (appearance and appeal)
10–28: Physical Human Factors / Anthropometry intro lecture
Essay 4 Due
10–30: Physical Human Factors / Anthropometry Lab

Week 11: Physical Human Factors (appearance and appeal)
11–4: Body Movement and Design
11–6: Social innovation, social design and human centered design

Week 12: Crafting a Practice(reflection-on-action)
11–11:Geriatric Sensitivity Training GROUP 1
11–13: Geriatric Sensitivity Training GROUP 2

Week 13: Final Semester Project Work
11–18:
Project research summary, draft posters, pinup + feedback
11–20: Feedback and working session

Week 14: Final Semester Project Work
11–25: Photography and Human-Centered Design
Essay 5 Assignment
11–27: Thanksgiving Break No Classes

Week 15: Final Semester Project Work
12–2: Feedback and Working Session
Essay 5 Due
12–4: Final Project presentations

Course Structure and Expectations

The course meets twice a week, on Monday and Wednesday afternoons. The normal meeting time is from 2:30 to 4:20pm. Any exceptions to this will be announced in advance. During class you’ll listen to lectures and participate in discussions, workshops and labs. Various faculty, the teaching assistant, and guests will conduct the sessions, which will enable you to work with a range of people with diverse backgrounds and expertise.

Course Assignments

There is an emphasis on in-class participation and work for this course. The simple acts of attendance and engagement will prove to help you the most. Be here, listen, think, and ask questions, read the assigned readings, do the assigned projects. There will be design activities, but most of the work will be short-term exercises, rather than large projects typical of a studio course.

You will be assigned short reflection essays for each section of the course. Details and due dates will be announced in class.

Building on the in-class exercises, you will complete a team project to be presented at the end of the semester. The project will involve research, testing, and redesign of a product, communication, environment, system or service. This assignment will be detailed separately.

Evaluation and Grading

You will receive feedback for each assignment that you complete throughout the semester. Evaluation will be based on how well you articulate and utilize the skills and knowledge that you acquire, relative to each assignment. Your mid-term and final grades will also take into account your attitude and participation during class activities. Work that is incomplete, improperly done, or turned in late due to missed or misunderstood information will result in a lower grade. Work that is not turned in will be graded as failing.

Communication

The questions and comments received from students are often relevant to everyone, so you are encouraged to ask things in class. If you have questions outside of class please email the TA and instructor. One of us will respond to you as soon as possible. We frequently use email as a means of distributing pertinent project information to all of you. It is your responsibility to check email often to obtain this information.

Required Textbook

Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design.

William Lidwell, Kritina Holden, Jill Butler. Rockport Publishers 2010.

Or previous edition:

Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design.

William Lidwell, Kritina Holden, Jill Butler. Rockport Publishers 2003.

Policies

Attendance

Absences of any kind are strongly discouraged, as your learning and work will be adversely affected by the information and activities you miss. Be punctual, arriving just before the class start-time so we can begin sessions promptly, and stay for the duration of each class. If you are five minutes late or leave class early you will be marked as absent. Three absences may cause your final grade to drop a letter. Six absences may earn you a failing grade for the course. Please schedule doctor’s appointments, interviews, etc. for times other than class sessions. In the event that you encounter a health or life issue that requires you to miss class (such as a physician providing you with instructions that necessitate your quarantine) please notify me as soon as possible to provide an idea of the severity of your illness/issue and the length of time needed for recovery. Keep in mind you are responsible for information you miss through absences or lateness. Note: If your illness/issue requires recovery time that exceeds the absence policy for a passing grade, a leave of absence may need to be considered. If this becomes the case consultation with university resources on how best to support you may be necessary.

Lastly, a review or exhibit will be scheduled for this course during the last week of classes. Failure to attend and participate in this session may cause your final grade to drop a letter. Please bring academic timing conflicts to my attention as soon as possible and do not make travel plans before verifying the date of the event with me.

School of Design Attendance Policy

Absences of any kind are strongly discouraged as your learning and work will be adversely affected by the information and activities you miss. Be punctual, arriving just before the class start time so we can begin sessions promptly, and stay for the duration of each class. If you are five minutes late or leave class early you will be marked as absent. Two absences may cause your final grade to drop a letter. Three absences may earn you a failing grade for the course. Please schedule doctor’s appointments, interviews, etc., for times other than class sessions. In the event that you encounter a health or life issue that requires you to miss class (such as a physician providing you with instructions that necessitate your quarantine) please notify us as soon as possible to provide an idea of the severity of your illness/issue and the length of time needed for recovery. Keep in mind, you are responsible for information you miss through absences or lateness.

Assistance policy

Attendance is mandatory. An unexcused absence may result in a student’s grade being lowered. You are responsible for getting missed information/materials from peers. Students should come to class on time. Continued tardiness may also lower a grade. Participation in class is important. An exchange of ideas and good dialogue among students and the instructors make for a better learning environment.

Plagiarism

The University and the School of Design regard plagiarism as a serious academic offense. Depending on the content and context of the offense, and at the recommendation of the course instructor, the penalty shall be either failure of the assignment or failure of the course. There’s more information online at:

https://www.cmu.edu/policies/student-and-student-life/academic-integrity.html

Here’s the gist of what it says: Plagiarism includes but is not limited to, failure to indicate the source with quotation marks, footnotes, or other appropriate referencing if any of the following are reproduced in the work submitted by a student: 1. Text, written or spoken; 2. Graphic elements; 3. Mathematical proofs; 4. Scientific data; 5. Concepts or materials derived from the work, published or unpublished, of another person.

Note that plagiarism does not only refer to copying portions of written text, but also includes copying designs and other visuals such as photographs without proper attribution. While less obvious than written plagiarism, design plagiarism is often characterized as copying both the design (type, color, composition, image style, etc.) and the concept/communication goal of a project. With design examples easy to find online, it is important to use what you find as references and not copy them directly.

Taking Care of Yourself

Take care of yourself this semester. Do your best to maintain a healthy lifestyle by eating well, exercising, avoiding drugs and alcohol, getting enough sleep and taking some time to relax. This will help you achieve your goals and cope with stress.

All of us benefit from support during times of struggle. You are not alone. There are many helpful resources available on campus and an important part of the college experience is learning how to ask for help. Asking for support sooner rather than later is often helpful.

If you or anyone you know experiences any academic stress, difficult life events, or feelings like anxiety or depression, we strongly encourage you to seek support. Counseling and Psychological Services (CaPS) is here to help: call 412–268–2922 and visit their website at http://www.cmu.edu/counseling/. Consider reaching out to a friend, faculty or family member you trust for help getting connected to the support that can help.

If you or someone you know is feeling suicidal or in danger of self-harm, call someone immediately, day or night:

CaPS: 412–268–2922

Re:solve Crisis Network: 888–796–8226

If the situation is life threatening, call the police:

On campus: CMU Police: 412–268–2323

Off campus: 911

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Eugenia Perez
CMU Design How People Work // Fall 2019

PhD Teaching Fellow at Carnegie Mellon University. Interested in design of empathic experiences in areas of mental health, care and immigration.