Conceptual Prototypes + Blueprints
Aging Concept: 360 Video
Initially we had a more environmental theme to our concept, and we pitched to express this through showing how the pavilion would age over a long period of time. I depicted this in a projected reality context using Photoshop and a 360 image, uncovering vines and rust in a video format.
https://www.facebook.com/jusoon/videos/1274736992611063/
Image References:
http://www.nwicon.com/johnstone-hanson-island-forest-360.htm
http://weburbanist.com/2013/08/28/forest-pavilion-is-worlds-first-3d-printed-architecture/
Teleport
As we further developed our concept into that of an endless hallway with subtle changes, and moved into Unreal Engine 4, we decided that we needed a way of transporting the user to different locations without the use of loading screens, so as to not remove them from the immersion.
Fortunately, UE4 has a teleport function in Blueprints, which instantly displaces the player. An initial issue of the player not rotating towards the intended direction was fixed by setting the rotation of the controller instead.