Week 9 (Part2): Approaching the Final Design

Nissie Bungbrakearti
code3100
Published in
3 min readMay 8, 2017

On Friday, Dom worked continued on the script that I created and altered the walls to something that provided more shelter. I thought that this was a good idea because it gave the walls more purpose than being completely vertical and just being used as a divider.

Rhino screen shot of Dom’s design iteration 2.1. (Credit to Dominic Hawton)

However, from what was discussed with the entire group people preferred how my walls tapered off at the end.

Person 01: I liked how nissies one had a slope to it. At the entrance.

Person 02: Going to add the slope back, agreed it’s more visually interesting. Alessandra wanted shelter from the walls that why I had to redo the script.

On Saturday, we met up at uni to work on both our HoloLens work and refine the pavilion form. Both mine and Dom’s script were very different. I used more phsyical points in Rhino so that I had physical control over how the walls would flow. Dom on the other hand created a script that depended on GH more.

DESIGN ITERATION 2.2

Below is the design iteration we created after Saturday afternoon. We were able to successfully integrate both our ideas in to one pavilion, however it is obvious that the domes look very out of place and the pavilion as a whole does not look cohesive

We began with Dom’s script and tried to alter that to create the hybrid wall that we wanted. Unfortunately, we weren’t able to successfully move the points in the z direction correctly and the shelter part of the wall became difficult to control. We opted to work off my script after an hour or so of playing with Dom’s. What’s great about working with other people is that someone always knows something you don’t. In part 1 of week 8s journal blog, I mentioned that the way I scripted design iteration 2 was inefficient and not the optimal way to go about it. Dom was able to show me how to move the points upwards in the z direction at varying heights without the need of multiple sliders.

As you can see, with both our minds working towards a common goal, we were able to shorten the script down quite a lot.

By using a range between 0 and 1 and a graph mapper we were able to assign each physical point in Rhino a different increasing height value to achieve this tapering effect.

Then, using the attractor point which is highlighted by the orange box, those translated points were then made to converge towards the one attractor point. These points would create the shelter that Dom had originally scripted in his iteration.

It was then lofted and panelised. Once we had got this method completed, it was easy to replicate it for the remaining three walls.

It is obvious that the domes stick out like a sore thumb. And so, Dom took it upon himself to make a more cohesive fluid structure.

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