3 Ways Of Doing Inter-Script Communication In Unity/C#
Let’s get our objects talking to each other!
Published in
10 min readFeb 3
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It is true that a very simplistic game could potentially rely on just a single script, somewhere on a grand “manager” object. But in fact, I believe that even a game as basic as Pong would naturally be implemented with different scripts on your different objects: the ball, the paddles, the UI with…