CodeX
Published in

CodeX

3 Ways Of Doing Inter-Script Communication In Unity/C#

Let’s get our objects talking to each other!

It is true that a very simplistic game could potentially rely on just a single script, somewhere on a grand “manager” object. But in fact, I believe that even a game as basic as Pong would naturally be implemented with different scripts on your different objects: the ball, the paddles, the UI with…

--

--

Everything connected with Tech & Code. Follow to join our 1M+ monthly readers

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)