Create a queued item production interface in Unity/C#
Let’s see how we can show some buttons to produce a few items and handle queued production!
Sometimes, in games, you have some kind of resource management and you have to produce units, or items. This kind of system obviously has a lot of components to it, like the initial gathering, displaying the production interface, perhaps finding recipes, etc.
Today, I want to focus on the interface and see how we can quickly setup a basic UI to produce various…