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Create a queued item production interface in Unity/C#

Let’s see how we can show some buttons to produce a few items and handle queued production!

Sometimes, in games, you have some kind of resource management and you have to produce units, or items. This kind of system obviously has a lot of components to it, like the initial gathering, displaying the production interface, perhaps finding recipes, etc.

Today, I want to focus on the interface and see how we can quickly setup a basic UI to produce various

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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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