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Creating a procedural grid shader in Unity

Let’s make a simple grid graph-based shader for a URP project!

Do you want to create your own adaptive procedural grid material to suit all your level design fantasies? Do you want to get a gentle introduction to Unity’s user-friendly Shader Graph tool? Do you want to discover how we can make easy-to-tweak patterns using just maths?



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Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: :)