Creating Good Cameras in Unity — The Power of Cinemachine
’Cause filming your scene right is actually a big deal!
In another tutorial I made on behaviour trees, I showed an example of a little scene with a guard walking around, and a flying camera that keeps track of the character continuously:
To automate this camera movement, I relied on a great Unity plugin: Cinemachine.
So, in this tutorial, we’re going to see:
- 🧐 why creating a good game camera is difficult!
- ⭐️ what Cinemachine is, and how to install it
- ⚙️ how to configure a basic Cinemachine virtual camera
- 🎬 how to composite shots using the Timeline
🧐 Creating a good game camera is difficult!
In a way, the first 2D games had it easy (like Mario, Pacman or Space Invaders for example): they usually used either a top-down or a side-view, and everyone was fine with it. That’s because, in this context, those views showed you all you needed to see in a clear and readable manner. Sure, you had to make sure that the…