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Godot 1–01: The Power of Import Hints (Godot 4/Blender)
Clean up your 3D models and automate your imports the RIGHT way!
As you soon as you start to work on a game project, you’ll soon realise that managing your assets is a tedious but necessary part of the job. And so you’ll keep on switching between software to setup your 3D models, your 2D sprites, your SVG icons, your MP3 audio files, and so on.
But what if I told you that, for 3D models, this import/export phase could also be used to simplify and automate your Godot workflow?
Today, I want to show you how import hints can be key in giving your assets some embedded metadata easily and streamlining your pipeline from your 3D software :)
(Also, note that in this tutorial, I’ll be using Blender to show how to prepare 3D meshes but of course, renaming is such a basic feature that you’ll find it in any piece of 3D creation software you want ;))
And of course, don’t forget that you can get the demo scene and all the assets from this demo on my Github 🚀 with all my other Godot tutorials.
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