Godot VS Unity: Asset Pipelines
Which engine has the best asset workflow for you?
As we’ve already discussed in this other tutorial, assets and resources are a crucial part of any video game, just as much as scripts and logic:
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But because they’re more complex files like images, audio clips, 3D models or videos, they can be harder to import, manage and organise.
That’s why having a nice asset pipeline is not always easy to implement, but it’s a really important quality-of-life feature for any game engine. So, how do Godot and Unity compare on that front?
This article is also available as a video: