Goodbye, Unity.
After 15 years, I’m sadly forced to stop working with Unity.
Today is a kind of a special episode, cause it’s the last one I’ll be doing about the Unity game engine per se — at least until things get back to normal, if they ever do.
As you probably know, there’s recently been a big announcement from Unity on Septembre 12, 2023, about a new Runtime Fee. This has lead to a lot of backlash from the community, and several days of heated debates… with, let’s be honest, rather inconsistent or vague answers from Unity.
There’s been countless sum-ups of the new fee system over the past days, with various re-updates as Unity tried to explain things or just completely changed points in their announcement because of the furious community feedback, so I won’t go into all the details here.
Gamefromscratch has been covering the all thing really well — the first article in the series is available here.
A quick sum-up
Basically, Unity has announced that starting January 1, 2024, developers who create and distribute a game made with Unity will need to pay a fee whenever this game is installed by an end-user, if the current number of installs and the total sales of the game exceed a certain threshold.