Implementing a point-and-click navigation in Godot/C#
Let’s create a basic move AI for a little RTS-like game!
Although there are many types of games, some systems are common to many of them. Navigation is a good example of this globally shared logic: be it for a side-scroller roguelike with endless waves of skeletons coming to your hero, or a huge MMORPG with escort quests, or a strategy…