Making a Hack’n’slash #5: Introducing combo attacks
Let’s keep developing our Hack’n’slash and add some attack logic to our hero!
⬅️ Interlude #1: Automating your Unity imports | TOC | Tutorial #6: Hitting enemies ➡️

In the previous episodes, we saw how to import a 3D model from Adobe Mixamo and animate it according to its current “state” (Idle or…