Making a Hack’n’slash #7: Using Scriptable Objects and Prefabs
Let’s improve our Hack’n’slash data organisation!
⬅️ Tutorial #6: Hitting enemies | TOC | Tutorial #8: Implementing a basic AI using a Finite State Machine 1/2 ➡️

In the last episodes, we worked on our hero/enemy interactions. In particular, we set up a basic multi-hits combo system so that our…