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Making an RTS game #1: Placing buildings (Unity/C#)

Let’s make a RTS game using the famous Unity game engine!

Mina Pêcheux
CodeX
Published in
13 min readMar 11, 2021

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TOC | Tutorial #2: Adding a very basic UI ➡️

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🚀 Find the code of this tutorial series on my Github!

Today, I start a series of video game programming tutorials on how to create a RTS game using Unity. This well-known, high-performance game engine is amazing and really allows you to create incredible stuff; the best part is that, in my opinion, the free version already has enough features for us to make most of the projects we want. Even if it takes a bit of time to get used to the software interface, the inspector and all the component-based logic, I find it is still a super fun and intuitive way to create games once you get the hang of it!

Disclaimer: This article does not go through all the Unity fundamentals. If you are not used this framework yet and want to learn some basics, check out their great tutorials!

Real-time strategy (RTS) video games are those games where you control packs of units, create buildings and collect resources to build a little town or city. They often have an aerial orthographic camera and you act as a somewhat omniscient…

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Mina Pêcheux
CodeX
Writer for

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)