Making a RTS game #11: Adding a day-and-night cycle (Unity/C#)
On with our RTS game: today, we add a day-and-night cycle!
⬅️ Interlude #2: Refactoring the event system| TOC | Tutorial #12: Moving character units ➡️
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🚀 Find the code of this tutorial series on my Github!
In the last tutorial, we talked about camera placement and projections. We saw how crucial the position and properties of the camera in order to convey the…