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Making a RTS game #11: Adding a day-and-night cycle (Unity/C#)

On with our RTS game: today, we add a day-and-night cycle!

⬅️ Interlude #2: Refactoring the event system| TOC | Tutorial #12: Moving character units ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

In the last tutorial, we talked about camera placement and projections. We saw how crucial the position and properties of the camera in order to convey the…




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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: :)

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