Making a RTS game #4: Selecting units (Unity/C#)
On with the coding of our RTS game! Today: the selection of units…
⬅️ Interlude #1: Introducing an event system | TOC | Tutorial #5: Transforming our data into Scriptable Objects ➡️
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🚀 Find the code of this tutorial series on my Github!
When you’re playing a strategy game, one of the key points is to be able to interact with the things on screen. Most notably, you want to be able…