Making a RTS game #5: Transforming our data into Scriptable Objects (Unity/C#)
Let’s continue our RTS game project by exploring Unity’s Scriptable Objects!
⬅️ Tutorial #4: Selecting units | TOC | Tutorial #6: Improving the UI ➡️
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🚀 Find the code of this tutorial series on my Github!
Today, we’re going to see how to store data into Scriptable Objects, rather than defining them directly in our scripts.