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Making a RTS game #5: Transforming our data into Scriptable Objects (Unity/C#)

Let’s continue our RTS game project by exploring Unity’s Scriptable Objects!

⬅️ Tutorial #4: Selecting units | TOC | Tutorial #6: Improving the UI ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

Today, we’re going to see how to store data into Scriptable Objects, rather than defining them directly in our scripts.




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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: :)

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