Making a RTS game #7: Polymorphism, take 2! (Unity/C#)

Let’s continue our RTS game and focus on the hierarchy of our classes!

Mina Pêcheux
Apr 22 · 5 min read

⬅️ Tutorial #6: Improving the UI | TOC | Tutorial #8: Boosting our selection feature ➡️

🚀 Find the code of this tutorial series on my Github!

In this tutorial, we are going to reorganize some of our classes to better prepare what’s to come: we will create a clear logical hierarchy for our units that can be either buildings or characters. We started that process in a