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Making a RTS game #7: Polymorphism, take 2! (Unity/C#)

Let’s continue our RTS game and focus on the hierarchy of our classes!

⬅️ Tutorial #6: Improving the UI | TOC | Tutorial #8: Boosting our selection feature ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

In this tutorial, we are going to reorganise some of our classes to better prepare what’s to come: we will create a clear logical hierarchy for our units…




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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: :)

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