So close, yet so f a r . . .
During week three, JamInk discussed the 10 Heuristics of Design and, while keeping these in mind, examined good and bad designs in order to avoid common pitfalls in our creation of ALPHA. We also began fleshing out our project into physical paper prototypes for the purpose of getting user feedback. JamInk met with a few other groups to both provide and receive this feedback on our respective prototypes. This process allowed our team to see what other teams have been working on, while also allowing us to hear what works and does not work within our own project.
With this feedback, we were able to get even closer to our final design by making changes in our team prototypes, which would then come together into a single team prototype. We also all gave feedback on our peers’ prototypes with the goal of polishing their final prototype.
We were able to boil down our ideas into one wireframe that we are proud of. Below is a rudimentary look at how we would like our home screen to be. We also began to talk about colors while moving forward with a digital prototype of our app.
Written by Jacob Pulver and Nathanyel Calero

