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Blockchain Blog 17: Roots of Metaverse —Gaming Industry

AMD vs NVidia

New revenue models for video games

Mixed, virtual, and augmented reality games

Ray-tracing and photorealistic graphics

Metaverse and Gameing

What Does Gaming in the Metaverse Look Like?

  • Games-as-platforms — The gaming experience will become much more flexible. Users can add to the virtual world, create their own content, build sub-games within a game, and essentially treat the gaming environment as a platform-like space for other activities.
  • Social gaming — The metaverse is inherently social, a trait that sets it apart from the traditional solitary VR experience. Multi-player gaming will take on an additional dimension as players are able to invite friends from the real world, interact with other players, build relationships, etc.
  • Play to earn — This will be a crucial element of gaming in the metaverse. Apart from following linear storytelling and rules, players can engage in profitable activities. A simple example: they might be able to sell the assets they have won inside the game to other users for crypto.
  • The possibility of portable game assets — The interoperable architecture of the metaverse could allow for asset portability. Weapons or avatar enhancements acquired in one game could be portable to a different environment, and NFT rules would govern persistent ownership.
  • Mixed reality experience — The metaverse leverages AR and MR to provide a more organic experience. Gaming in the metaverse could incorporate mixed reality, where users move from group text in AR to an MR board game to a full-fledged VR world in a seamless workflow.

Companies Shaping the Future of Gaming in the Metaverse



Epic Games

Meta (formerly Facebook)

  • Child-appropriate services and controls — It can be difficult to monitor children’s activity and also to tell children apart from adults if there is heavy avatar customisation. Games must come with sufficient controls to ensure age-appropriate experiences.
  • NFT ownership rights — Laws governing the right to own in-game assets are still fuzzy. NFTs won inside a game may not be universally portable. Also, the scope of ownership rights has to be defined so that users know exactly how they can interact with, trade, and profit off of NFTs.
  • Infrastructure shortcomings — The massive scale of interoperability required to build a gaming metaverse is yet to be achieved. Tech giants and patent holders will have to work together, different countries must collaborate on a singular body of metaverse laws, and our sheer technology has a long way to evolve.



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Aakash S

Aakash S

I don’t know… Still exploring…