VRMETAxGAME
One of the defining features of VRMETA will be its VRMETAxGAME, a native application on the blockchain’s core runtime which will allow creators, companies, and development agencies to easily access blockchain and integrate their games/services into the metaverse in a simple format.

Currently, VRMETA features 6 types of game standards to implement:
VRMETAxRPG
Implement classes, weapons and armor NFT traits, level system and spell system which will extend to the game core . Offers support for extension such as pets and monsters.
EX)ELDER SCROLLS/ELDEN RING/THE WITCHER
VRMETAxFPS
Implement gun types (sniper, submachine gun, etc), ammo as consumable NFTs, ammo types (missiles, grenades, bullets, etc), soldier skins and armor, soldier types (Sniper, assassin, operative).
EX) FORTNITE/BATTLEFIELD/RAINBOW SIX
VRMETAxMMO
Similar to RPG or FPS, but extends server implementations and has added structures for societies and P2P trading in-game items.
EX) WORLD OF WARCRAFT/ELDER SCROLLS ONLINE
VRMETAxSPORT
Built for sporting games, this standard offers support for games which utilize named, tradeable characters, custom uniforms (NFT), and player-specific stats to be added (ex. speed, agility, shooting skill, etc).
EX) NHL/MADDEN/NBA
VRMETAxRTS
This standard streamlines strategy games. It implements tools for resource system, game time-limits, map building, soldier types and queue systems for soldier/civilian creation.
EX)AGE OF EMPIRES/LEAGUE OF LEGENDS/COMMAND AND CONQUER
VRMETAxSIM
Built for simulation games. These can be used for item management like houses or characters, cars and exclusivity control.
EX)SIMS/VR EXPERIENCES/FLIGHT SIMULATOR
VRMETA’s Blockchain Parser For Games
One benefit of VRMETA’s game standard is that it is easy to divide data types into two main categories which are suitable for blockchains: Player, and Game.

The player data type is the kind which will store all individual account information, drawing from the user’s wallet address. This includes data like player name, weapons, inventory, potions, skills, level, class, etc. This type of data structure is easy for VRMETA to parse into other blockchains, since all blockchains rely on this kind of Account -> Data format for individuals.
The game data type is responsible for handling global variables such as total currency in-game, NFT collections in use and total NFTs, player count, scheduled community events, guilds, etc. All games need these basic gaming data fields.
Games can be expanded and customized indefinitely, so long as they compact the data within the Player and Game data fields in order to fit the standard for the VRMETA generation API.
Using our simple UI, game developers will be able to create a connection to VRMETA by filling out these data fields, abstracting the difficult parts of blockchain metrics away from them, so they can focus on what matters: the game. Upon completion, creators will be granted a VRMETA-hosted game server with options to connect to multiple blockchains at once, based on creator’s choice.
What are your thoughts? Do you have any ideas or features to add onto this? Please let us know in the comments below!
- VRMETA Team
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