Columbia DSL
Published in

Columbia DSL

Lucid Dream — Dali Games

10 Immersive Things — Philip K. Dick VR, Twin Peaks gets immersive, AI attempts to compose a hit track and write the great American novel and much more…

October edition of our monthly round-up of immersive things

The following is a list of immersive things that mix story, play, design and code.

At Columbia DSL we explore new forms and functions of storytelling. Through our programs, prototypes and events we strive to build collaborative spaces that push at the edges of the impossible.

Upcoming Columbia DSL fall events
10/13 — Frankenstein AI at the New York Film Festival
10/23 — Immersive Dinner Party Challenge with Frankenstein AI

Collaborators Wanted! We also hold monthly meetups at the Film Society of Lincoln Center and are currently building a global prototyping community.

We’re always searching for interesting immersive things. If you know of something that we should experience or if you’re interested in collaborating with us please let us know.

The Great C — Secret Location

“The Great C,” which is based on a Philip K. Dick short story of the same name, clocks in at just above 30 minutes, and spans 20 unique environments. Luke Van Osch, who produced the animated film for the Toronto- and Los Angeles-based VR startup Secret Location, told Variety during a recent interview that many of the existing VR experiences out there still felt like a demo for the technology itself.

The goal with “The Great C” was to create something that felt “substantial,” he said. “We wanted to make something that feels like a rich and rewarding piece on its own.” — Variety

1 the Road — by an Artificial Neural Network

“On March 25, 2017, a black Cadillac with a white-domed surveillance camera attached to its trunk departed Brooklyn for New Orleans. An old GPS unit was fastened atop the roof. Inside, a microphone dangled from the ceiling. Wires from all three devices fed into Ross Goodwin’s Razer Blade laptop, itself hooked up to a humble receipt printer. This, Goodwin hoped, was the apparatus that was going to produce the next American road-trip novel.” — Atlantic

Life is Strange 2 — Dontnod

“After a summer of teasing, Dontnod’s sequel to its award-winning episodic adventure series Life is Strange is here, and it has a loud and clear message to deliver.

The first Life is Strange tackled issues like cyberbullying, suicide, and assault through the eyes of its teenage protagonist Max and her friendships. Life is Strange 2 is far more ambitious. While set up to be a story about a family through the eyes of two Hispanic brothers, the game quickly wades into more political, timely topics. The first episode is set quite obviously in October 2016, just weeks before the election of Donald Trump.” — The Verge

Mori Digital Art Museum - teamLab Borderless

set across a monumental 10,000 square meters and comprising more than 50 artworks in a single space, teamlab’s mori building digital art museum is officially open to the public. the immersive institution features multiple 3-dimensional spaces that revolve around the theme of ‘borderless’, removing the boundaries between art and visitors. the japanese collective of ‘ultra-technologists’ have titled the entitled the extensive exhibition ‘teamlab borderless’ to describe the free-flowing nature of the boundary-free installations that transcend the various rooms, communicating with other artworks and even blending in with them.” — Designboom

Lake Ridden — Midnight Hub

“The term ‘walking simulator’ gets used a lot these days, and often erroneously. It first appeared as a derogatory term, to describe a game which has no traditional gameplay mechanics, no clear ways to ‘win’ or ‘lose’ and focuses mostly on quiet exploration and contemplation. It’s a term that was created to deride the genre, gently implying that these games are boring due to their lack of traditional gaming mechanics. The walking sim genre has exploded in the past few years, with Dear Esther arguably pushing it into the mainstream consciousness. Lake Ridden, despite what you might have heard, is not a walking simulator.” — Cultured Vultures

Flow Machines for ‘Hello World Album’ by SKYGGE

“Flow Machine is an artificial intelligence that turns a creator’s intention into Music. Flow Machine helps artists develop their style by suggesting melodies, harmonies, or timbre, in a continuous, creative dialog.”

Twin Peaks VR — Collider

“Just the thought of David Lynch-level weirdness in virtual reality is already enough to make my head spin, but I’m sure lots of people will be pretty excited for this official Twin Peaks VR experience.

The cult classic series is indeed getting its very own experiential piece for the Oculus Rift and HTC Vive, Collider reports (in fact, it appears Collider’s Games Team is actually working on the project). Set to debut at Lynch’s Festival of Disruption in L.A. later this month, the piece features key sequences that will tip their hat to fans of the series. You’ll start out at Glastonbury Grove before heading into the iconic Red Room, with audio from the show being used throughout.” — Venturebeat

Giudizio Universale: Michelangelo and the Secrets of the Sistine Chapel — Marco Balich

“Visitors to the Eternal City can add a decidedly 21st-century attraction to their list of must-see Roman tourist attractions. Just down the street from the famed Vatican Museums, within view of St. Peter’s Square, you can now buy tickets to see Giudizio Universale: Michelangelo and the Secrets of the Sistine Chapel, a high-tech blend of live theater and cinema that gets up close and personal with the Renaissance master and his famed frescoes.

The hour-long production is the brainchild of director Marco Balich, who has previously orchestrated opening and closing ceremonies for the Olympics…” — Artnet news

Manic VR — Kalina Bertin

“Manic is a virtual reality experience that explores the beautiful, chaotic, frightening and ebullient world of those with bipolar disorder. It follows the thoughts of creator Kalina Bertin‘s siblings, Felicia and François, through the voicemails they’ve left her as they undergo cycling states of mania, psychosis and depression.” — Storybench

Lucid Dream — Dali Games

“Lucid Dream is a thrilling story about the adventures of little Lucy. Painfully experienced by fate, the girl wanders the colorful dream worlds in search of help for her sick mother. For a girl chained to a wheelchair, this is the only chance to get rid of physical limitations, and achieve the desired goal. During the game, we will get to know a number of incredible characters, inhabiting surrealistic lands, and we will face dozens of challenging puzzles. Thanks to the wonderful, hand-drawn graphics, each dream world is a unique atmosphere, additionally enhanced by a dedicated musical setting. Delving into the story of Lucy, it is impossible not to shed tears. Held in suspense and full of unexpected twists, history will be remembered for you long after Lucid Dream is finished. Check if fate will be kind to little Lucy?” — Dali Games

Check out past Immersive Things editions
July | August | September

Interested in exploring new forms and functions of storytelling?



Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
lance weiler

lance weiler


Storyteller working with Code - Founding member & Director of the Columbia University Digital Storytelling Lab - curates @creativemachines