The Present Future of Gaming

Eric Hoyer
Communication & New Media
4 min readFeb 17, 2015

It seems like just yesterday that video games stepped up to the big stage in terms of influence, as well as pure dominance in the market for society’s youth. They stepped out of the cave man era of blocky, pixelated graphics, into a new age of vibrant colors, and much more life-like aesthetics and gameplay. After evolving from side scrolling platformer games, they took on the shape of various first and third-person games that added a whole new dimension to the video game world. Over the incredibly small span of a couple years, video games grew exponentially in popularity to the point where it consumed a large chunk of many kids’ and young adults’ days. As games become more visually appealing, immersive, intelligent, and more interactive, it makes the gamer feel more and more a part of the game itself. They feel connected to the stories of the games. Then, with the addition of huge online gaming servers, gamers could play with their friends without actually being with their friends.

This article will focus on the interactivity of video games and the next big leap in gaming consoles. As video games evolve to better meet the wants and interests of the gaming community, the way games are played always changes with them. For example, game consoles used to have only one joy stick and maybe one or two buttons. Years later, the average console controller has two joysticks and over ten different buttons. Then, a couple years later, consoles like the Nintendo Wii add physical motion as a way to interact and play games, soon followed by Playstation 3 and The Xbox 360. This was all ground breaking stuff a mere ten years ago. However, even with the addition of a new way to play the game with gestures and even voice commands, what if we could play video games without a controller at all? What if our very own controllers, our brains, could be the new video game controller? Well here we are, in 2024, ten years later, and that is exactly what the brand new, just revealed OmniCenter gaming console.

Yes, you read that correctly. Your very mind will be the controller for this system. The OmniCenter was just announced this past week at the annual E3 convention, which unveils and showcases many of the new projects and releases in the video game world. In clear reference to the name, the OmniCenter is an all-encompassing entertainment system. It acts as a gaming console that will have its own massive line of next-gen games launched later this year, all in 16K resolution. No more dealing with disc games that damage easily, or waiting for a game to install before you can play it. By simply signing in to the Omni Market with a quick retina scan, you can buy and play games within seconds. You may even digitally trade games with friends or other players over the Market.

Like to watch movies? Still one of those people who watches TV? The OmniCenter has you covered. You can take the movies you already own, scan their image with the OmniCenter and within moments they will appear in your media hub. The media hub also compiles all your favorite shows from the past and present, recording new episodes of whatever show you desire, and keeps them together for viewing at the blink of an eye, literally.

Want to make video calls? Want to make phone calls? Want to text someone while playing a game or watching a movie without looking away from the screen? Want to get notifications whenever your favorite team or player wins a game or has breaking news? The OmniCenter has you covered in all areas

The Omni Center goes absolutely perfectly with the large, curved televisions and surround sound of today. It provides the most complete, encompassing entertainment experience. So how does it work without a controller with joysticks or buttons? Well, there is simply a thin plastic, electronic band that wraps from one of your temples, around the back of the head over to the other temple, with one extended eye piece on one side. The band measures and translates brain activity, while the eye piece, or the Omni-Opti, uses eye movement and pupil activity for certain functions. To make an example, lets imagine you are playing a first person shooter and you want to move forward while firing your weapon. The band senses this decision and puts it in motion on screen. Much as thought the character on screen is in fact you, the gamer. As soon as you think it, it happens. This brings an unprecedented level of speed and depth to the games you play. The band can also adjust volume by the gamer merely barely struggling to hear what a character might have said, or at the slight negative reaction to the game being too loud. Or, if absolute quiet is needed in the surrounding area of the gamer, if maybe someone is trying to sleep, the OmniCenter will not play sound through the TV, but the band will actually send the sound through the gamer’s skull. This adds an even bigger feeling of involvement in a game while also not disturbing those around you. Now the Omni-Opti watches eye movement which can be used to select various items or selections on-screen. It also perorms a retina scan which serves as your account login for online play, as well as the Omni Market. One more nifty thing the eye piece does is monitor the gamer’s pupils and adjusts game brightness accordingly.

So what can the OmniCenter do for you and your gaming experience? Better question is, what CAN’T it do? Pick up your OmniCenter today and forever change the way you play and interact with your video games. The future of gaming is now our present. Live in the now. Live in the game.

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