Physics simulation into CP3D

Make your worlds more dynamic!

Julien Moreau-Mathis
Community Play 3D

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I’m proud to announce that CP3D now integrates physics simulation!

Today, the simulation works only on rigid bodies but provides a fast configuration. In further, liquid bodies and soft bodies will be available into CP3D with powerful tools to test, configure and develop your video games with physics features.

CP3D API uses the Bullet open source physics library, known by all video game developers. The physics API part of CP3D allows you to take benefits from it on all platforms Linux, Mac OS X and Windows. Here, the calculation is done with the GPU rigid bodies pipeline using OpenCL, where if this feature is unavailable then CP3D will turn to the normal use of the Bullet API.

Present for you: You are now able to manage your gameplay with different controllers using the Arduino and also the XBOX 360 controller! The events manager was done to facilitate the development of your gameplay controls where dead zones of the XBOX 360 controller and multi-platform supports for Arduino communications are handled in the CP3D API.

Enough talks about physics and controllers, time for the demo! (using the XBOX 360 controller)

https://www.youtube.com/watch?v=QNuapTqe8Qo

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