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Lessons from Making a Game in 48 hours
Concept, production, playtesting, and motivation
This piece discusses the main lessons I have learned from my experience joining Game Jams, especially the latest edition of the Global Game Jam (GGJ 2023), as a follow-up to my previous article on how to prepare for it.
More specifically, this article discusses points and takeaways on how my programming approach, designing and art production improved over making games in short periods. For this last edition of the GGJ, I solo developed, designed, and produced the art assets for a game, New Roots, in 48 hours. The game is currently available for free on my itch.io page.
Furthermore, I elaborate on how these processes are interweaved with my philosophy and beliefs on what constitutes good and creative game design.
Theme, Mechanics and Gameplay
A solid base of one game mechanic and one goal is the easiest and more stable approach to a game jam. One mechanic and one goal are enough to form a complete prototype and start playtesting.