Overcooked — The Other as Gameplay

Yvens Serpa
Cores of Game Design
5 min readAug 28, 2020

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Cook with Red Apron, by Léon Bonvin (1862) [from USEUM]

Overcooked (stylized as Overcooked!) is an acclaimed cooking simulation game by Ghost Town Games, released in 2016. It was deemed a chaotic couch co-op game for up to four players and winner of the Best British and Best Family Game at the 13th British Academy Game Awards.

Players control chefs in a restaurant of sorts and have to take care of the entire kitchen pipeline: ingredients preparation, cooking, serving, and cleaning. Food must be served to an on-going queue of customers that repay you with coins (the in-game score currency). A level is completed when a predefined number of coins is reached in a specified period of time. The overall score for the level is ranked in a 3-star system based on the number of coins collected.

Overcooked was developed as a multiplayer game in mind, and most of its exciting mechanics emerge from this aspect. It also allows a single-player experience, but it is hardly recommended by fans and media alike.

A level in Overcooked! [Source: author].

As stated before, the players in Overcooked control up to 4 chefs in a kitchen, trying to prepare orders and serve clients. Each order requires players to prepare specific ingredients, cook them, and serve them into a meal. After…

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Yvens Serpa
Cores of Game Design

I'm a Brazilian teacher currently working at Saxion University (Enschede, NL) for CMGT. I write every day for education, programming, and as a hobby. [@yvensre]