Here are my take-away items to become a better mobile product manager
Product management is an important function in many organisations, so much so that there are there are many conferences, workshops and paid seminars worldwide that focus on making product managers more effective and better at their jobs. Mobile product management, however, is the new kid on the block. The role barely existed 5 years ago, but now every company with a mobile application has at least one. A recent search on LinkedIn reveals that there are around 175,000 results for titles containing “product manager” and “mobile”, and there are 11,000 job posts.
While there are some basics that are generally true for all product managers, things can a bit challenging when product managers first start working on the mobile domain, especially when they have been used to working with web applications. Mobile encompasses a wider range of technologies than the web and product managers need to be familiar with relevant technologies such as cloud, usability, native apps vs hybrid apps, analytics, and more. Their technical skills should be upgraded regularly to keep pace with the ever expanding world of mobile. All in all it takes a lot of thought and energy that stay up to speed in the mobile domain, especially in a given constraints on both time and budgets.
“A product manager helps stakeholders, including all teams and users, to build a product that is feasible, valuable, usable, and desirable.”
Basically, the most successful product managers act as “mini CEOs” for their products. They need to proactively manage not just the product lifecycle but all the various teams and stakeholders for the product. They need to have a good understanding of what is right and what is wrong, the ability to prioritise which features to be built into the product, and strong relationships with both upper management and development. Last but not least, they need to have a long term vision regarding the product, the needs the product addresses, and the target audience.
Adding mobile to this already long list of requirements makes the product manager’s job even tougher. Good product managers live and breathe mobile. Their smartphones are packed with hundreds of apps, and used often both so that they can keep their finger on the pulse of what others are doing, on what works and what doesn’t, and on what users expect from a mobile experience. Good product managers never settle into a comfort zone. Instead they are always looking for new approaches and techniques, evaluating new technologies and UX trends, and thinking about how these can be used to improve their product, increase developer productivity, or shorten time to market.
“Just like product managers and development managers, there sometimes should be a thin, middle layer named Product Development Managers, who would not only be in charge of critical layers and tasks like migration, scaling, redundancy and removing latency, but also has the ability to work with business side and have an understanding of managing the managers”.
Richard Macksoud, VP of Sales and Business Development of Countly
The most successful PMs we have seen till now have always worked next to analysts and developers. It certainly helps if PM knows different programming languages in order to estimate time it takes to build a product, and consequently helps making effort estimations very accurate. By time, experienced PMs can guesstimate efforts in the margin of -+10%, which is well above industry standards. Don’t get me wrong — having to work with developers is only the tip of the iceberg. You need a minimum understanding of how UI is designed, how a logo is generated, how different user interfaces would fit on different platforms and how much time it would take to work on simple UX tasks. By time, you’ll be expert at estimating how long it takes to build a storyboard, a working prototype, a first beta, a halfway working application and a full-featured, ready-to-submit app.
Getting acquainted with mobile-specific technologies is challenging
On the web, you usually have only three screen size optimisations; mobile devices, tablets and computers. On mobile, there are many many more and this time they are not “optional”. As of writing this, there are 15 different screen sizes for Apple platforms and hundreds of different sizes and densities for Android platforms. There are even more than 16000 different Android device types in the world. If you are not aware of constraints of sizes, then users will miss a positive out of the box experience and suffer from usability.
Good product managers have a few devices at hand and use them interchangeably. I’ve seen a friend of mine carrying different devices every month, sometimes twice, to understand similarities and differences between devices and he took this exchange far too serious. It was a bit expensive for the company to buy all those smartphones, but both the management team and product managers of the team were on the same page and were aware of the need.
Another point about smartphones is, as they are never the same, neither their peripheral devices are. Push notifications, camera, accessibility, views, orientation, background processes are all handled differently. It is important to know how to access operating system specific features with the right optimisations, and this takes a lot of time.
Usability and user-centric design are now first priority
There are already more than 3 million mobile apps on all app stores. Average day for an app to reside on a device disk is calculated in days, not weeks. Slightly less than 30% of all users open an app once, and then remove the app because of crashes, usability problems and on-boarding issues. If you can’t make the user happy within the first few screens of your app, then he likely dumps it, and never looks back. Therefore, there is a growing movement to offer more humane approaches to handling the first 20 seconds of mobile application experience.
This is what I always tell my colleagues for managing a product: It’s the art of deciding which features to remove. When it comes to usability, it’s important to think about feature prioritisation and reordering. Apart from having a very strong feeling about what features could go into or removed from the product, a PM should be well aware of A/B testing, heuristic methods and how to get feedback from (especially) the first few customers and early adopters. Going -now infamous- MVP first and then putting features, and removing features as well is something a PM should handle from time to time.
If your application is global, then you should take care of usability differences in several countries. For example, in China, a red arrow means increasing value in a financial application, whereas in an app focusing on Western countries, it’s exactly the opposite. Gender differences, and even children facing apps should take care of different colorings, and even COPPA compliance for children privacy act. Take localisation into consideration for different countries and you’ll see that cultural differences and gender can increase project budgets quite heavily.
There are several other things that a successful PM should be a domain expert about, including but not limited to, application testing, app store submissions, getting feedback from real customers, responding to feedbacks and reviews on the internet, and even when and how to update an application. The journey just starts, as there is also a need to employ a best-of-breed analytics and marketing platform (you know where to find) with a focus on privacy and security. Only after first successful reports you’ll start understanding the real satisfaction of being a product manager.
Mobile metrics that matter to product managers
Many companies have their own mobile application development teams, working on several projects at the same time. Sometimes outsourcing the mobile development needs can also be an option, decreasing the operational expenses at the expense of depending on third parties. Mobile development is becoming a requested skill and due to abundance of development platforms, operating systems and programming languages, it may be hard to find a specific, focused skill-set for a project.
Whatever the solution is, mobile product managers should be looking for a good performance model that can be used as a mobile application success index. C-level execs are depending on certain metrics like downloads and installs, amount of usage, in-app purchases and other numbers that are simple to read and interpret. However some statistics hide crucial information about app’s performance and user experience, but they are neglected due to lack of information and awareness. This hinders potential issues found in user experience, backend, graphics and applications purpose for a use in general.
Below you’ll find a scorecard listing most important engagement metrics for an application. Use it as a basis to calculate the overall performance of your mobile applications. You can add or remove extra metrics, e.g amount of in app purchases, or assign weighted numbers in order to calculate the total score for a given application.
- Number of downloads: Whoever says the opposite, this is by far one of the most important metrics you need to analyse. If possible, try to track the referrers for your application. Under Android, campaign tracking is straightforward, however Apple doesn’t allow third parties to track referrals (but there are different methods for this such as IP matching).
- Number of uninstalls: We’ve seen apps with more than 160% uninstall rate — every 10 times the app is installed, users uninstall it 16 times. Uninstallation can be tracked from push notification feedbacks, that is, if an application enables push and if it’s uninstalled, then you can count it.
- Retention: Retention simply tells how many users come back to open your app just because they embraced it. Just like repeating customers, retained users are one of the most critical metrics in application engagement. With retention screen you get an insight of percentage of users coming back to use your app again.
- Store comments and ratings: Though not directly available in Countly dashboard, there are several online services providing this information by scraping application store web. Honest opinions from end user should be taken seriously by the product manager and considered as an improvement area.
- Number of opens: Statistics show that one fourth of all apps are opened only once. A small frustration, an issue with login, a typo in help screen will force user press home key, never returning back to that app again. Fun stops. Thanks to Countly dashboard, you can see how many times your app is launched, and take necessary precautions in case average number of opens is alarming.
- Time spent (session duration): This metric can easily be misleading, since time spent in a simple utility (e.g weather app), a casual game or a video streaming app can vary greatly. Therefore do not simply compare your “time spent” data with other apps, but rather benefit from custom events (e.g number of channels watched in a session) to correlate both data.
These are the most important insights you can note if you want to build a scorecard for your application set. This list is no means exhaustive, and you are encouraged to add or remove other parameters you see fit (e.g in-app purchase).
Make sure you assign weighted points (e.g 15 for number of downloads and 20 for retention), summing 100 in total. Provide a simple formula for each item and define how you’ll score them. For example, getting 1 star is 4 points, 2 stars is 8 points etc.
Finally, fill this scorecard periodically (e.g every week or month), so you’ll get a consistent sampling for each application. You’ll be amazed with the insights gained after noting down a few samples already.
What’s next for a product manager?
Once you’ve finished your mission, what’s next? How do you grow your career path? Unfortunately, it’s not easy to stay within the same domain knowledge for a long time. Whatever your plans are, there’s a growing and strong recognition of PMs with a good background, and there’s an incredible need for those who are exceptionally successful. As Martin Eriksson states, “Product management a tough job but it’s just about the most fun you can have with your clothes on — certainly the most fun you’re going to get paid to do.”
Onur Alp Soner is co-founder of Countly, enterprise mobile analytics and marketing platform used in over 1 billion devices. He has a manly beard & likes to write about analytics, data, mobile, startups and products. Follow him on Twitter.